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TWO
of the most anticipated and mainly talked about film
of the year, Christophe Gan’s Silent Hill from
Capcom and Ron Howard’s The Da Vinci Code based
from Dan Brown’s novel gave way to an incredible
battle of best movie adaptation.
Welcome
to Silent Hill
Nowadays, rarely does a film come
from original ideas. They are either based on an existing
story, a book, short story, actual event, comic story,
Broadway musical, remake of past films, remake of Asian
films into Hollywood style, or even computer games.
Popular computer games that have
made it into the silver screen are, Street Fighter,
Mortal Kombat, Super Mario Bros., Resident Evil, Alone
in the Dark, Bloodrayne, and recently, Silent Hill.
Most of the films based on computer
games are either work of craps or major box office flops,
with the exemption of Resident Evil being the highest
grossing game-based film, which fans of the game particularly
enjoyed. The most anticipated game-based film from Capcom
has been finally released and moviebuffs and fans of
the game lingered in the same questions, “Will
it be a faithful adaptation?”, “Will it
be a good film?” or “Will it suffer from
the same fate that the other game-based films we endured?”
The Game
It’s been years ago when the
first Silent Hill game was released. At first, many
thought it was another scary-in-packaging but really
not-so-scary-when-you-play-it-game. However, the makers
proved that 20 minutes of playing is all it takes to
scare the hell out of them. While there are those similar
horror titles like the infamous Resident Evil that scare
you, Silent Hill establishes a disturbing atmosphere
that immediately puts you off and freaks you out.
Silent Hill achieves this through
a set of astonishing little touches: a radio that emits
static whenever monsters are near; a lead character
that must catch his breath after running; the placement
of corpses and broken wheelchairs in abandoned stairways;
and so on. One of the most effectively frightening elements
is the game’s lighting, which is sometimes cast
from a flashlight, whether you are in a dark alley,
a fog-shrouded street, or a moist basement. Fog is the
main culprit why the game is so freakin’ scary.
You won’t know when a monster is attacking unless
it surprises you in front.
The effect of this atmosphere is
much more than any terrifying creature, which will make
players open all the lights in their room and leave
it on even after they have played the game. That’s
not to say that the monster design is not scary. There
is one type in particular-a grotesque man-thing that
barks and sets after you on all fours-that will sent
a chill up the back of your neck every time you see
one.
The sound effects are likewise extremely
powerful, with scary monster growls, breathing of the
characters, and ambient noise that surely makes the
hair at the back of your head stand.
As of this year, four sequels of
the game have been made and the fifth one is due to
be released next year.
The Story
The story of Silent Hill begins
with a car accident that separates the main character,
Harry Mason, from his daughter. He wanders around looking
for her in the off-season resort town that they have
chanced upon, encountering things and events that seem
so surreal and inspired by the films like The Fog and
The Others. Through that, a series of unfortunate events
starts popping in to the lives of the characters. The
game offers a lot of twist and turns, mystifying subplot,
and never-ending scarefest.
The Movie
Director Christophe Gans has done
a wonderful job in recreating the nightmarish atmosphere
of the game into the film, but several flaws also arise.
For one, the acting is not always the best in this business.
The child for instance, doesn’t meet expectations
of a scary Alessa. There are long silences that are
quite boring which are primarily effective in the game,
but not in the film.
People who have played the games
and know all about the story of Silent Hill, who know
what the movie is trying to present, will absolutely
like it. Many will be mesmerized by the way the place
is presented in the film. The monsters, locations, look
wonderfully scary and filthy.
You will surely be tripping up and
down on your seat like a 12-year-old nerd, when the
familiar monsters from the game appear. The transition
from “regular” Silent Hill and its “hellish”
version will give you goosebumps. As soon as that air
raid horn starts to go off, you’ll get cold chills
down your spine. Fan or not, many will be awestruck
by the fact that that the characters are now vivid and
clear.
Here are the basic differences between
the movie and the game:
-“Rose” in the movie
is “Harry” in the game. They have feminized
the protagonist,
and gave her a useless husband to care for.
- Dahlia, the “hag”
mother of Allesa, is good in the movie; in the game,
she is evil.
- The witch-burning cult in the
movie does not exist in the game; the
game does have
a cult, but it is a devil worshipping cult and Dahlia
is its high priestess.
-In the movie, the huge fire takes
place 20 years ago; in the game, has
happened seven years ago.
Gans has stated that the film is
an adaptation of the first game, with the emotional
sadness of the second, mixed with the dialogue delivery
of the third, and some camera movement inspired by the
fourth. Also, incredible as it may seem, the director
doesn’t use too much computer graphics in this
film instead he uses live people and even models to
dress up as monsters.
Playing Silent Hill will definitely
help you understand the movie better just like reading
a book before or after you have watched its film version.
This is not because they contain some information that
were omitted in the film, rather, they will help you
adopt the attitude that is necessary to understand the
movie better. However, in Silent Hill, you will understand
that nothing’s understandable.
Don’t
judge a book by its movie
Faith has always been a component
of any culture or race in the world. It forms a part
of a person or a group of people. It is an element of
the outlived tradition that cannot be questioned. It
is more than a routine, it is a social obligation. The
faith of a person defines who he or she is and at some
point, who or what he or she will be in the future.
Having a strong faith means believing without proof.
Although it is dismaying, one cannot
but admit that religion has been and remains famously
involved in major social conflicts worldwide. Most,
if not all instances, these conflicts have hindered
the development of the societies embroiled in them and
have kept people from enjoying the peace that God wishes
for humanity.
Dan Brown’s book, The Da Vinci
Code, challenges Christians to stick to their core beliefs
despite the presentation of data and careful analysis
of Jesus’ personality which made it look like
pieces of factual information rather than fiction. The
Da Vinci Code casts doubts on what Christianity is and
what Christianity should be, thus, causing heightened
anxiety, panic and confusion to both Christian and non-Christian
communities.
The author’s style captivates
the readers and somehow influences their religion, faith,
belief and disbelief while keeping the details intact.
Interesting personalities of the
characters rolled into one great plot have helped the
book make it to the top of the New York Times best seller
collection in a span of less than a year after its release
in 2003. Its film adaptation became a hit in spite of
the discouragement of the Church.
Book
vs. Movie
It’s fantastic how Dan Brown
gracefully weaves his ideas in The Da Vinci Code, making
it powerfully enchanting and hauntingly beautiful. Packed
with 105 chapters of thrill and excitement, symbologist
Robert Langdon and cryptologist Sophie Neveu unravel
the perplexity behind the Da Vinci Code.
Skillfully designed with a touch of adventure and a
transparent manifestation of superficial theories, Brown
makes his readers unfasten themselves from reality while
leaving them in defiance through the succession of breath-taking
panoramas in the story.
The book highlights every detail
with the author’s excellent choice of words and
brilliant series of events. Not only do the characters
engage in the quest but also take the readers with them
as they flip through the pages of the novel.
The characters act as a metaphorical
device for the reader to fully understand the message
of the author that is being transcended in every phase
of the story. Also, the characters symbolize different
situations or issues that are evident in society or
sometimes they speak of the author’s point of
view on certain topics or values discussed in the book.
The movie, on the other hand, lacks
the basic element of sensation and intensity, which
the book had perfectly portrayed. The details are not
as rich as the book’s elaboration and distinct
description causing the plot to become slightly inadequate.
However, the cinematography is commendable.
The sound effects match the mood of the scenes and the
dialogues.
Unlike J.K. Rowling’s Harry
Potter series that is better understood with the aid
of the film, The Da Vinci Code is preferably read than
viewed. Those who have read the book first before watching
the film, might have become a little unhappy with what
is shown in the movie.
Having read the book will give a
person certain standards, thus, failed expectations.
The film is concerned on exhibiting effects rather than
prioritizing the story line. This was the main reason
why most viewers did not understand the film.
The Da Vinci Code is one of Dan
Brown’s finest masterpieces centering not only
on pure adventure but also on human values.
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